Once a game has started, in the game area, there will be three random items(horizontally) falling down. When it reaches the end, all three(or more than three) adjacent items of the same type will disappear,
include horizontal, vertical and diagonal.
In life story mode, each stage has a number of blinking items randomly distributed in game area, eliminate these blinking items can pass the stage straight away.
Each stage has a time limit, if the three falling items do not make any item disappear, time will be reduced. Once time runs out, whether all blinking items are eliminated or not, this stage will end.
In classic mode, there is no blinking items and time limit, instead, there is a score. The more items you eliminated, the more score you get.
Below is a sample game interface, on the top right corner, there are the next three items. Below it there is a sound effect switch button; Below the button there is the time left for current stage.
As items disappear, the time bar becomes shorter and shorter.
Below the time bar there is the exit button, you will be asked whether you want to quit.
In the sample game interface, there are four control buttons on the bottom. The order of the control buttons can be adjusted in the Options screen.
The red button on the left can make a falling three-items get to the end immediately. Green arrow buttons can move current falling grids to left or right. The blue button can
permutate(or scroll, reorder) the three falling grids in certain order.
If all blinking grids of each stage of a story was eliminated(ie, no stage was passed by using out time), in the story selection screen, there will be a gold cup besides the completeness of the story.
In Life Story mode, if the current three falling items do not make any item disappear, time will be reduced. So even if you cannot make any blinking item disappear, try to make non-blinking item(s) disappear to save time.
Sometimes, adjust the order of the three falling grids properly can eliminate more grids at a time.
After an item disappears, non-blinking items above it will fall down accordingly. Then, there may be other items disappear, but, more time will be reduced for this.
In classic mode, different themes(background and items) have different score bonus, e.g. x3 means you get 3 times more score than x1 bonus, however, the more bonus it has, the more difficult it is.
Remember, failure is not a disaster, you can always resume from the stage you failed.